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	<title>Comments on: Reusable practices?</title>
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	<link>http://scientificink.com/blog/2006/06/23/reusable-practices/</link>
	<description>not particularly objective musings on odds and ends - Dunrie Greiling, Ann Arbor, MI 48105</description>
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		<title>By: Chris Gates</title>
		<link>http://scientificink.com/blog/2006/06/23/reusable-practices/comment-page-1/#comment-14</link>
		<dc:creator>Chris Gates</dc:creator>
		<pubDate>Tue, 11 Jul 2006 21:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificink.com/blog/?p=4#comment-14</guid>
		<description>I second Helene&#039;s frustration at the corporate rejection of standup meetings.  Often this is a reflection of the existing bureaucratic context.  Helene, as a suggestion to ease adoption, you may want to consider this approach:  

&lt;b&gt;All Team Memo&lt;/b&gt;
&lt;b&gt;Re: Standup&lt;/b&gt;

Starting Monday, for one week, the entire team will gather once a day (more-less-randomly) to hold hands circling a smoldering sprig of sage while singing &quot;Kum bah yah&quot;.  After that first week, the team will decide by consensus whether to invite the rest of the company into the song-circle, or switch to daily standup meetings.
 
Sincerely,
Your Friendly Project Manager</description>
		<content:encoded><![CDATA[<p>I second Helene&#8217;s frustration at the corporate rejection of standup meetings.  Often this is a reflection of the existing bureaucratic context.  Helene, as a suggestion to ease adoption, you may want to consider this approach:  </p>
<p><b>All Team Memo</b><br />
<b>Re: Standup</b></p>
<p>Starting Monday, for one week, the entire team will gather once a day (more-less-randomly) to hold hands circling a smoldering sprig of sage while singing &#8220;Kum bah yah&#8221;.  After that first week, the team will decide by consensus whether to invite the rest of the company into the song-circle, or switch to daily standup meetings.</p>
<p>Sincerely,<br />
Your Friendly Project Manager</p>
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		<title>By: Chris Gates</title>
		<link>http://scientificink.com/blog/2006/06/23/reusable-practices/comment-page-1/#comment-13</link>
		<dc:creator>Chris Gates</dc:creator>
		<pubDate>Tue, 11 Jul 2006 17:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificink.com/blog/?p=4#comment-13</guid>
		<description>I agree with Helene&#039;s enthusiasm over story cards.  Of all the agile tools and practices I have used, I think story cards are the fundamental unit of Agile.  If you &quot;get&quot; story cards (that is, if your story cards are well-formed) then all the dependent processes and tools (status board, planning sheets, estimation, standup) may work brilliantly.  

On the other hand, it&#039;s easy to screw the works if your story cards are not well-formed.  (I&#039;ve seen it done, and I&#039;ve done it myself.) This raises the question, &quot;What does it mean for a story card to be well-formed?&quot;  I try to validate my story cards with a mental checklist, but in the spirit of collaboration, rather than spew my list as gospel, I&#039;ll follow Helene&#039;s excellent example by nominating my Most Valuable Aspect (MVA) of the story card.  

I think the story card MVA is the *estimate of effort*.  It&#039;s a rather subtle thing to take an idea that you may not fully understand and assign it a number.  Pragmatically, the process of estimation flushes out unclear or subjective requirements; it resolves mismatched expectations between analysts and developers earlier; and it exercises and develops the team&#039;s collective &quot;design intuition&quot;.  And I always felt that the excitement of development actually starts with estimation.  It&#039;s a little grain of shared commitment and the infinitesimal push that gets us started on the journey from what we have, toward what is possible.</description>
		<content:encoded><![CDATA[<p>I agree with Helene&#8217;s enthusiasm over story cards.  Of all the agile tools and practices I have used, I think story cards are the fundamental unit of Agile.  If you &#8220;get&#8221; story cards (that is, if your story cards are well-formed) then all the dependent processes and tools (status board, planning sheets, estimation, standup) may work brilliantly.  </p>
<p>On the other hand, it&#8217;s easy to screw the works if your story cards are not well-formed.  (I&#8217;ve seen it done, and I&#8217;ve done it myself.) This raises the question, &#8220;What does it mean for a story card to be well-formed?&#8221;  I try to validate my story cards with a mental checklist, but in the spirit of collaboration, rather than spew my list as gospel, I&#8217;ll follow Helene&#8217;s excellent example by nominating my Most Valuable Aspect (MVA) of the story card.  </p>
<p>I think the story card MVA is the *estimate of effort*.  It&#8217;s a rather subtle thing to take an idea that you may not fully understand and assign it a number.  Pragmatically, the process of estimation flushes out unclear or subjective requirements; it resolves mismatched expectations between analysts and developers earlier; and it exercises and develops the team&#8217;s collective &#8220;design intuition&#8221;.  And I always felt that the excitement of development actually starts with estimation.  It&#8217;s a little grain of shared commitment and the infinitesimal push that gets us started on the journey from what we have, toward what is possible.</p>
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		<title>By: Helene</title>
		<link>http://scientificink.com/blog/2006/06/23/reusable-practices/comment-page-1/#comment-10</link>
		<dc:creator>Helene</dc:creator>
		<pubDate>Tue, 11 Jul 2006 07:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificink.com/blog/?p=4#comment-10</guid>
		<description>Ok, I&#039;m the dinner colleague - so here are my comments/thougths on Agile practices:

One of the things in Agile that I&#039;ve found is that people really LOVE story cards. I&#039;ve seen them used in Corporate America and in small-town businesses alike, and the reaction is always the same, enthusiastic acceptance. Because the story cards provide so much more information than simple title and one sentence descriptions often found in project schedules, and that the story cards I use are hand-written, even the handwriting, the word emphasis, and the diagrams included on the card are all clues to what is being envisioned. Adding to this is the fact that these story cards can be added to, and removed from the project all along the way, people suddenly love the ability to work on what is there and not try to gather the perfect requirements right from the start. People love the concept of a &quot;work in progress&quot; approach which is essential to Agile practices. 

The story cards I&#039;ve found useful contain the title, the description of what is to be done and clarifying what is produced--how will one know it is done?, what category this story card fits into for the specific project (specific business process this supports or screen design) or what role this task is assigned to (subject matter expert or developer?), a diagram or attached screen shot when a visual is useful, and the date the story card was written. This date item turns out to be the single most important item on the card. This date tells us that the card was written in the first 2 weeks of the project, and four months into the effort, we realize that the undefinable activity described (despite our best effort to define it) was an early attempt to capture a thought that became clear as we moved through the project and learned from each other, and could now be cancelled.

Planning sessions work equally well in the corporate arena as well. The kind of planning sessions that I mean are those where all the story cards are estimated by pairs of people, then laid out on 11x17 planning sheets that make up a week of effort. This week of effort is usually less than 40 hours, since in the corporate environment, no one is dedicated to just one project, they are usually juggling 2 to 3 projects at any one time. So the planning sheets I&#039;ve been using have 40 hours of effort on them, but the dates for scheduling this 40 hours of effort is in 2 week blocks of time. These planning sessions have been accepted almost as well as the story cards themselves. Again, I&#039;m letting the team schedule their tasks as a team, and people really like having a say in what they do! Especially in environments where the usual situation is someone else tells you what to do and when. In my current contract in a large company and defines &quot;Corporate America&quot;, the team has become so excited by the planning session that they couldn&#039;t wait for the planning sheets to come out and get into pairs to re-plan their tasks for the 3rd and 4th quarters&#039; work. When I stopped them to evaluate the current cards and estimate them, they were disappointed with the delay of playing with the sheets of paper! To paraphrase Eisenhower, plans are useless, but planning is essential. 

What has not worked as well for me is stand up meetings in corporate America. The culture of separate cubicles and offices, teams where people sit scattered throughout the office area instead of in a clustered arrangement, closed doors, overly scheduled days through a calendaring tool, and utter quiet in the office area makes this dynamic and short meeting difficult to take hold. I can&#039;t just put it on their calendars -- people too often ignore their meeting reminders. People see it as another interruption into their day, and resist coming or find a way to be &quot;on the phone with an overseas client&quot; during the standup meeting. I have tried canceling the weekly status meeting and replacing it with a daily stand up, and guess what, no one came to the stand up except for the managers! Wow. Again, the corporate culture of loathing interruptions makes this dynamic and short meeting difficult to maintain. I&#039;m interested in suggestions from those who have been able to overcome these obstacles in the corporate world. Then again, this may be one of the Agile practices that just don&#039;t &quot;compute&quot; in the corporate realm.</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;m the dinner colleague &#8211; so here are my comments/thougths on Agile practices:</p>
<p>One of the things in Agile that I&#8217;ve found is that people really LOVE story cards. I&#8217;ve seen them used in Corporate America and in small-town businesses alike, and the reaction is always the same, enthusiastic acceptance. Because the story cards provide so much more information than simple title and one sentence descriptions often found in project schedules, and that the story cards I use are hand-written, even the handwriting, the word emphasis, and the diagrams included on the card are all clues to what is being envisioned. Adding to this is the fact that these story cards can be added to, and removed from the project all along the way, people suddenly love the ability to work on what is there and not try to gather the perfect requirements right from the start. People love the concept of a &#8220;work in progress&#8221; approach which is essential to Agile practices. </p>
<p>The story cards I&#8217;ve found useful contain the title, the description of what is to be done and clarifying what is produced&#8211;how will one know it is done?, what category this story card fits into for the specific project (specific business process this supports or screen design) or what role this task is assigned to (subject matter expert or developer?), a diagram or attached screen shot when a visual is useful, and the date the story card was written. This date item turns out to be the single most important item on the card. This date tells us that the card was written in the first 2 weeks of the project, and four months into the effort, we realize that the undefinable activity described (despite our best effort to define it) was an early attempt to capture a thought that became clear as we moved through the project and learned from each other, and could now be cancelled.</p>
<p>Planning sessions work equally well in the corporate arena as well. The kind of planning sessions that I mean are those where all the story cards are estimated by pairs of people, then laid out on 11&#215;17 planning sheets that make up a week of effort. This week of effort is usually less than 40 hours, since in the corporate environment, no one is dedicated to just one project, they are usually juggling 2 to 3 projects at any one time. So the planning sheets I&#8217;ve been using have 40 hours of effort on them, but the dates for scheduling this 40 hours of effort is in 2 week blocks of time. These planning sessions have been accepted almost as well as the story cards themselves. Again, I&#8217;m letting the team schedule their tasks as a team, and people really like having a say in what they do! Especially in environments where the usual situation is someone else tells you what to do and when. In my current contract in a large company and defines &#8220;Corporate America&#8221;, the team has become so excited by the planning session that they couldn&#8217;t wait for the planning sheets to come out and get into pairs to re-plan their tasks for the 3rd and 4th quarters&#8217; work. When I stopped them to evaluate the current cards and estimate them, they were disappointed with the delay of playing with the sheets of paper! To paraphrase Eisenhower, plans are useless, but planning is essential. </p>
<p>What has not worked as well for me is stand up meetings in corporate America. The culture of separate cubicles and offices, teams where people sit scattered throughout the office area instead of in a clustered arrangement, closed doors, overly scheduled days through a calendaring tool, and utter quiet in the office area makes this dynamic and short meeting difficult to take hold. I can&#8217;t just put it on their calendars &#8212; people too often ignore their meeting reminders. People see it as another interruption into their day, and resist coming or find a way to be &#8220;on the phone with an overseas client&#8221; during the standup meeting. I have tried canceling the weekly status meeting and replacing it with a daily stand up, and guess what, no one came to the stand up except for the managers! Wow. Again, the corporate culture of loathing interruptions makes this dynamic and short meeting difficult to maintain. I&#8217;m interested in suggestions from those who have been able to overcome these obstacles in the corporate world. Then again, this may be one of the Agile practices that just don&#8217;t &#8220;compute&#8221; in the corporate realm.</p>
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		<title>By: dunrie</title>
		<link>http://scientificink.com/blog/2006/06/23/reusable-practices/comment-page-1/#comment-11</link>
		<dc:creator>dunrie</dc:creator>
		<pubDate>Tue, 11 Jul 2006 02:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificink.com/blog/?p=4#comment-11</guid>
		<description>You can see in some of the other posts that we&#039;re struggling with stand-up too...</description>
		<content:encoded><![CDATA[<p>You can see in some of the other posts that we&#8217;re struggling with stand-up too&#8230;</p>
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		<title>By: Stephen</title>
		<link>http://scientificink.com/blog/2006/06/23/reusable-practices/comment-page-1/#comment-2</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 23 Jun 2006 13:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificink.com/blog/?p=4#comment-2</guid>
		<description>More corkboard and homasote!  

Wow, a small web company.  Sounds like frontier medicine of the times.  You even have your own rainmaker :-)  

Now that you&#039;ve set up a blog, whenever you hear about bloggers blogging in the blogosphere, you&#039;re in the know.  And knowing is half the battle.</description>
		<content:encoded><![CDATA[<p>More corkboard and homasote!  </p>
<p>Wow, a small web company.  Sounds like frontier medicine of the times.  You even have your own rainmaker <img src='http://scientificink.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   </p>
<p>Now that you&#8217;ve set up a blog, whenever you hear about bloggers blogging in the blogosphere, you&#8217;re in the know.  And knowing is half the battle.</p>
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